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Schematic2Blueprint

Current supported minecraft version: 1.5.1

It'll probably still work with newer or older versions

04/18/2013: Update to 1.5.1. Added 30 blocks and 23 Items!
08/27/2012: Update to 1.3.2. Added additional tree types, sandstone types, 10 Blocks and 3 items.
03/11/2012: Update to 1.2.3. Added 2 Items and 2 Blocks. Also added a workaround for the "ShortTag cannot be cast to IntTag"-Error (that is actually a problem with the exporting program, not with S2B)
01/22/2012: Update to final 1.1.0. 20 items and 13 blocks added. Added print functionality, Marker functionality and fixed the memory problem.
11/7/2011: Update to beta 1.8.1 and various bugfixes. 10 items and 22 blocks added.
7/8/2011: Improved the could-not-parse-file error messages
6/28/2011: Added a text export that's compatible with the Builders-Mod

Contents

Description

Texture pack support
Screenshots
How to start
Download
Licence

Post comment (Allready 197)

Description

Schematic2Blueprint is a program to slize MineCraft Schematic export files into single planes. Some people like I myself lack the creativity to build something great in MineCraft, but we still enjoy building stuff. With this program, it is possible to take awesome stuff other people made (and released as Schematic files) and generate a blueprint out of them for rebuilding them.
It also supports exports in either PNG images for the single layers or animated GIF files.

It is also usefull for finding hidden stuff in the schematics, for example, the Millennium Falcon (see below) contains a hidden smuggler chamber that most people probably wouldn't even expect.

A great source for such Schematic files is the website mcschematics.com

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Texture pack support

Schematic2Blueprint supports MineCraft texture packs of the size 16x16. The process to do this is similar to the normal install process of the texture pack. You have to take the terrain.png and items.png images out of the texturepack, then open the Schematic2Blueprint jar file in an archive program like WinZip, go to the directory /klaue/mcschematictool/ inside it and replace the terrain.png and items.png there with those of the texture pack.

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Screenshots

The Schematic used in the screenshots is "Millennium Falcon Flying.schematic", which is, as the name implies, the Millennium Falcon from Star Wars. Megatech rebuilt it inside MineCraft and was nice enough to let people have the schematic of it, downloadable here.

The main GUI:
GUI Schematic2Blueprint

PNG exports:
PNG export of Schematic2Blueprint

Block counter:
Block counter of Schematic2Blueprint

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How to start

You'll need java version 6, but since MineCraft itself needs java, you'll probably allready have it.

If everything works, you can just double-click the bat (windows) or the sh (linux, mac (probably)).

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Download

Schematic2Blueprint (All operating systems - jar) (667 KB, zip)
The source is contained inside the jar file.

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Licence

Would be nice if you would drop a link back to me if you put it in another forum or extend it. As for the rest, you're only bound to the licence of JNBT. See the Licence directory in the jar file for the full licence text.

Schematic2Blueprint also uses the GIF encoder from FM Software

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Comments

#188 Ryan wrote at 04/05/2015 10:14 PM (EST):
Hi,

Just spent a free weekend adding to your project. It's great, the framework was so intuitive and easy to work with!

So, here's what I did...

Added Acacia and Dark Oak tree types, slabs, leaves, stairs, saplings

Updated potions

Fixed a little bug with Lever - 0-15, not 0-14

Added "top Half" support to Wood Trap Doors. Haven't touched Iron trap doors yet.

Added Hay Bales, but can't do directions, because they don't use Block Data, now it's the new Block State system

Added all known Minecraft blocks to NameProvider

Added variants of Dirt

Added Red Sand variant, haven't touched the stairs or red sandstone yet

Added Carpet (and did a real crappy job)

Added Monster Egg blocks (a schematic I used had a ton of them)

Anyway, get a hold of me if you want to see/distribute what I've changed.

#189 Edd wrote at 04/27/2015 09:38 PM (EST):
I would love to see your changes added. Many of the projects I have wanted to use contain the newer blocks not found on the original program all I see is question marks.

#190 Klaue wrote at 04/28/2015 01:05 AM (EST):
Wrote him a mail weeks ago now, never got an answer. Either the mail given in the comments (only I can see them) was wrong or he lost interest

#191 Edd wrote at 04/28/2015 02:05 PM (EST):
Oh well I was hoping that he would have the update. this is an awesome program!

#192 Ryan wrote at 05/06/2015 08:30 AM (EST):
Hi, sorry, life got busy. Here's what I've got so far.

https://www.dropbox.com/s/6cpgmka6mmqgjan/Schematic2Blueprint.jar?dl=0

#193 alex wrote at 05/07/2015 09:23 PM (EST):
thanks so much for doing it holy lord. I downloaded it however it won't open. :/

#196 kodi wrote at 07/31/2015 12:11 AM (EST):
How can we add items ourselves?

#179 Lettie wrote at 11/23/2014 10:43 AM (EST):
One of my favorite little Minecraft utilities. As someone who's rubbish at building things that actually look nice in-game, it's nice to be able to take apart things that other people have built and try and get ideas from that to make my own builds look nice. Not to mention it's Mac-compatible. :)

Would be nice if it were updated to support the newer blocks in the newer updates, but hey, it's not a huge deal. Bet you have your reasons for not updating and I can't even begin to say how much this little program has helped.

#180 Klaue wrote at 11/24/2014 12:14 AM (EST):
I did check out what was changed.. Don't have the numbers in my head, but were somewhere around 20 blocks and 30 items, ubdating would probably require at least 8, probably more hours. And that for something I don't even use anymore as I don't play MC anymore..

#181 Nokraa wrote at 01/12/2015 06:01 PM (EST):
So, I've been helping out updating jmc2obj and I was thinking I could help out with this one too. If that's okay with you of course. I just need to know how you've set up the block types. jmc2obj uses config files to hold block data.

#182 Klaue wrote at 01/13/2015 02:57 PM (EST):
Well, I don't know what that is and the website seems to not want to let me know, so I dunno what you need.
but feel free to do with that as you wish, I now doubt I will ever find the drive again to work on it. It has been years since I really played MC

#185 xz wrote at 02/09/2015 09:33 AM (EST):
Source code? Would be helpful to get things caught up to date by anyone.

#186 Klaue wrote at 02/09/2015 12:37 PM (EST):
See Download above, source was always available

#183 bite wrote at 01/21/2015 11:34 AM (EST):
ta gueule

#184 Alex wrote at 02/04/2015 09:32 PM (EST):
If you're able to update it Nokraa it'd be awesome if you could share it! :)

#177 Fudgeturret wrote at 11/10/2014 08:03 PM (EST):
Can some one tell me how to open this on my mac. I double click on the sh file and it opens in note pad. Ive tried googleing it but none of the results are in language i can understand.

#178 Klaue wrote at 11/11/2014 04:16 PM (EST):
If you got java (if not, install that first), try doubleclicking the jar

#176 Alex wrote at 08/20/2014 06:47 PM (EST):
absolutely love this program, fantastic work! although it isn't fully up to date with all the newer blocks i've still managed to figure out what blocks are what. the main problem i've noticed however is that any of the new types of wood (dark oak, acacia) show up as "air" and i'm not sure how to go about having it tell me the item ID number (like it does with clay and glass panes) instead of a blank spot :(

#175 captain_guy wrote at 07/27/2014 11:29 PM (EST):
Please update this!

#174 Brad wrote at 07/27/2014 01:53 PM (EST):
Please update to 1.7 Otherwise a great software

#173 darcipeeps wrote at 07/15/2014 09:08 PM (EST):
This just made my whole dang day. This made my life. I love you forever. >_< This is so.. no words. Thank you for making this amazing program.

#171 CannonFoddr wrote at 06/13/2014 12:00 PM (EST):
Just downloaded the latest (1.5.1) & opened a Schematic exported using MCEdit.. Getting 'there were some faulty blocks in the schematic. They were replaced by air'.

Managed to narrow it down to trapdoors that are always 'powered' (until player walks on pressure plates)

Suggestion: maybe Highlight 'faulty blocks' to make it easier to see where the problem lies, or just fix the problem for 'powered trapdoors'

#172 Klaue wrote at 06/14/2014 05:25 PM (EST):
Trapdoors do not actually change if powered or not. Only if it is open and where it's attached: http://minecraft.gamepedia.com/Data_values#Trapdoors
So I guess you got some problems with mods.
Also, as far as I remember, those faulty logs actually generate a message if you start it with the console

#170 CannonFoddr wrote at 06/13/2014 10:55 AM (EST):
Just downloaded the latest (1.5.1) & opened a Schematic exported using MCEdit.. Getting 'there were some faulty blocks in the schematic. They were replaced by air'.

Managed to narrow it down to trapdoors that are always 'powered' (until player walks on pressure plates)

Suggestion: maybe Highlight 'faulty blocks' to make it easier to see where the problem lies, or just fix the problem for 'powered trapdoors'

#167 Robert wrote at 05/13/2014 08:26 AM (EST):
Any time I try to open a large blueprint it errors "Out of Memory). Is there a fix for this?

#168 Robert wrote at 05/13/2014 08:35 AM (EST):
To clarify my previous comment. The error is "Ran out of memory while opening schematic"

#169 Klaue wrote at 05/13/2014 10:59 PM (EST):
You can increase the memory it's allowed to use. Open "windows.bat" in a text editor and change the Xmx Parameter (standard 512 megabytes) to something higher like 1024m.

#194 Jeremy wrote at 05/24/2015 08:07 PM (EST):
I'm on a Mac and getting the same error, "Ran out of memory while opening schematic". I have updated both windows.bat and unix.sh to have an Xmx parameter of 2048m, but I am still receiving the error on every .schematic I attempt to open. Any other suggestions?

#195 Klaue wrote at 05/25/2015 04:27 PM (EST):
sorry, I don't use a mac.. I'm happy that it runs at all. If you usually doubleclick the jar to run it, try the .sh, as far as I know that might work as well on mac and you already updated it. beside that.. no idea


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